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I just don't get all this stuff about the Cell and AI. Artificial intelligence is all about decision making, choices - in a word: branching. The Cell excels at physics, numerical simulation - not at branching. The amount and quality of the information based on which choices can be made improves, that's for sure. The decision process however, I don't think so. Having fast a dedicated core for AI, simulating hundreds/thousands of actors' decision processes while evolving the world, as is possible on the 360, is great. Separating these concerns (the world model, its views and controlers) the way it can be done on the 360, is a studied problem. In the PS3 don't see any number of SPEs being able to handle AI actors independently of the PPE. Obviously, if most of the time is spent with physics and numerical stuff, being able to offload that to the SPEs, gives you more free PPE time to do AI. But that does not make the Cell good for AI - it just means that you don't do that much AI and the Cell is good for everything else you do.



Reality has a Nintendo bias.