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Azelover said:
Once again, the art of making videogames is the art of working around limitations. Not the art of taking on herculian tasks that swallow resources needlessly. If you read recent Iwata Asks, it's exactly what they've been trying to communicate.

Less is more.

And yes, he is kind of taking the piss out of people not understanding their tactics, misreading it as lazy, rather than intentional starvation. I think he will continue joking about it until it becomes clear.

Animating a dress = herculian task!

It's not a big deal. The game isn't any worse for it and every dev cuts corners in places. I just find it funny that something so small could have such a large influence on the way the game is designed.