twesterm said:
But that's normal co-op, L4D needs to take it a step further. If the two teams can make it to the finale without helping each other, but if they do, things are easier. That means no holding open the door puzzles, it would have to be things you can still get by without the other but make things easier for other team if you do work together. It would be cool too if you could contact the other team through radio and flares. And then while the two survivor teams couldn't do anything but indirect interations like above, the undead team would have to choose which team to attack. Just think of how that would be awesome on a whole other level? |
Lots of possibilities.
1 team of 4 play as zoey, bill ect for 3 of the 4 campaigns (opening doors for the other team ect)
Other team play as Ellis, Coach ect (and open routes for other team)
You all meet up on the final stage of the campaign for one truly staggering encounter.







