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I agree with most of the complaints listed by Fuzzmosis and others. Super Mario Galaxy is a fantastic game, but it's not perfect by any means. My two biggest complaints are lack of control over the camera (there really seems to be no reason why you couldn't have a LITTLE more freedom!) and the linear nature of the levels. The latter is essentially a game design decision; Nintendo's folks decided to create a 3D version of Super Mario Brothers 3 rather than a new version of Super Mario 64. Personally I prefer the more open-ended gameplay of Mario 64... but that's one man's opinion, and I actually give the design team credit for doing something different than rehashing Mario 64 once again.

The game shines best in level design, where it should get a score higher than 10/10, if that were possible. I certainly do not regret my purchase at all. I don't think that the game is any easier than Mario 64, for that matter; some of the later stars are easily as difficult as anything in the N64 game. My guess is that reviewers didn't play far enough to reach that point, and only concentrated on the early parts of the game.

Overall, this game won't appeal to everyone, but should please most. I would probably score it around 9.5/10 in total (all the perfect scores are another good example of the rampant "score inflation" going on with today's games).



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End of 2008 totals: Wii 42m, 360 24m, PS3 18.5m (made Jan. 4, 2008)