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Gnizmo said:
I would admit this is true. My problem is I just cannot fully grasp how it could eat up so much of the system resources. The reason I am stuck on doubting it is Miyamoto's statements about never wanting to have online. He has more than enough swing to kill a feature with a single word. I am struggling to understand his motivation in trying to find out how hard it would be to implement online.

I think it's that NSMBWii has to render all of the action on-screen at once (online, it would be possible for everyone not to be on screen, but that would ruin the cooperative nature of it and make it all a mess), while simultaneously having to maintain the whole level (or a great deal of it) in RAM. Fighting games have to do one of those (all action on-screen simultaneous), while other online games have to do everything in a large world at once, but not maintain it all on-screen necessarily, so it has to pose the burden of both

 

My guess is that if they had wanted to, they could have *designed* the game with online play in mind, to redesign how it renders everything



Monster Hunter: pissing me off since 2010.