themanwithnoname said:
Online modes didn't even exist then. I'm not sure how that's a valid point, please explain. |
It might not be fair to compare the games since they are spin-offs and not canon titles, but Crash Bash and CTR, which had MP (I said offline as well), didn't sell as much as the main iterations back then.
FF sells without online modes. MGS3: Subsistence, which had an online component, sold less than the original iteration.
I do realize though the flaws in this argument, main one being that I'm comparing previous generations to this one, which is far more online centric. But still, I do strongly believe it's not all about having an online mode to sell a game.
Games that may or may not prove this are Alan Wake and Heavy Rain.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!







