cAPSLOCK said:
I'll expand on this by saying shooters are a completely different category from something like a platformer, since shooters rely heavily on prediction in their coding since the days of DOOM on 56k. Look at how the characters physically interact in NSMBW, now show me a shooter that has that level of interaction between players. Again shooting doesn't count because it's (invisible) projectiles relying on prediction, which also leads to so many "oh that's a bunch of BS!!!!" moments in online shooters. Compare local FPS gaming (LAN party or 4 player split screen) with online, you'll see a massive difference. |
So it's a bunch of extrapolation, not collision?
Also, what about racing and fighting games?
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








