I pretty much agree with your complaints.
Swimming is a pain. I felt it worked so well in Twilight Princess, but it's just painful in Galaxy. Luckily you don't have to do it a lot.
The camera is well... inevitable in a game made by the Japanese. They're always confident they can do the camera angles than the player could do it himself, and when Shigeru Miyamoto does it, he's usually correct. Usually. Aside from boss battles etc where it's important to see what's happening with something else, the camera should always show me where I'm going. In Galaxy I often find that I'm trying to go in one direction, but have to slow down because I can only see like 2 meters in front of Mario. Sure the wiimote is low on buttons, but they could've had either C or Z on the nunchuck center the camera behind me, like in all the 3d Zelda games.
It starts of pretty easy, but I'm very satisfied with how the difficulty starts to rise at around 50 stars. The notch up was pretty noticable with the rock-head-and-two-rock-hands-dude boss, but I guess I went through the levels in a funny order anyway.
Linear levels is a huge minus. I only played a few levels of SM64, but I loved how I could select one star and got the instructions, but the levels were so open that I could go for whichever I want, or just wander around until I find something (is this possible, or is my memory acting up?). There were a few cases of going for one star and finding another in Galaxy, but I'm under the impression that a lot of the levels are totally different depending on which star I go for, which is a turn-off for me.
I thought the first Bowser fight was pretty cool, but it's pretty annoying how all of them (so far) are completely the same. More variety would've been nice.
UR MR GAY is definitely not my game of the year, but it's still clearly a 5/5 in my books, and I'm glad I bought it (well traded for 3 crappy games anyway ^^).







