Gnizmo said:
Nonsense. If the only way to know which one taxes a system more is to have the hard numbers for everything then the original comment would never have been made. The fact is you can actually judge what is being don't onscreen without having 100% of all the data available. You can continue to claim a 2D platformer requires more than a 2D fighter with obviously greater attention to detail (either implicitly or explicitly) but it will never make intuitive sense. That is why I maintain the burden of proof lies on the other side. |
The weakness here is that NSMBWii doesn't just render what's on-screen, and often deals with many, many, many more moving objects with individual path-drawing (try those damn water levels with school of about thirty fish, each with individual pathfinding)