By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Gnizmo said:
LordTheNightKnight said:

The problem is you are both assuming chaotic=greater system use. Smash Bros Melee is more chaotic than Rogue Leader, but the latter got the highest polygon count of a GC launch game. That's just one example off the top of my head.

Those screens posted to NOT give hard numbers. They don't tell us which game has more polygons in the RAM, or more textures, shading, and and many things that cannot be seen by screenshots.

Are you seriously trying to argue that NSMBWii is more detailed than Brawl? Seriously?

And yes, more chaotic does require more out of the system. There are more calculations happening simultaneously. The more it has to calculate, the more the system resources will be used. Set items to very high, and bombs only. The number of explosions, damage, knock back, and general need to draw what is going on will take more out of the Wii than a one on one fight with no items at all.

The calculations are not the only thing that uses a lot of system resources. That's a physics issue, not an overal system issue.

Gnizmo said:
LordTheNightKnight said:

Asking for proof and hard numbers is the same as fanatical religion? You really don't know how games and specs work.

Why is the burden of proof entirely on the other side of the argument? You are the one arguing the counter-intuitive side of the fence. I cannot think of many people who would claim Brawl is less detailed than NSMBWii, and yet you assert this is true. Demanding evidence while providing none does nothing to prove your point.

 That's twisting my words. I'm not making a claim. I'm pointing out whe don't know which uses more. You are claiming Brawl uses more. I'm asking for proof the ENITRE WII SYSTEM is used up by Brawl more than NSMBWii. Screenshots do not come with "the polygon count is X, the texture resolution for each model is Y, the physics calculations are Z, the AI calculations are A, the... thereby making a total of XMB of RAM, and X% of CPU us and X% of GPU use."

THAT is what I mean by proof.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs