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JaggedSac said:
vlad321 said:

Yes and those pros' ass would get wiped across the floor with actual pro PC gamers. Watching pro console FPS games is like watching a half-assed PC fps and a half-assed RTS (with the trategy and all. Sadly 2 half-asses only make a quarter of an ass, not a whole one.

Also the problem is that it is limiting. Why do you think they removed lean? Because controllers can't handle it. Why do games suddenly let you carry tops of 4 guns? Because a controller can't handle anything more than that. Ultimately,a controller limits what a game can be/is and that's the problem.

As I said, I can shoot my feet and go argue that the special olympics require a whole different set of skills and stuff, doesn't change the fact they are the special olympics. Which is exactly what consolified FPSes are compared to the PC ones.

I would hope so, otherwise they shouldn't be fucking pro pc gamers.  DUH!!  Those same pc gamers would get there asses handed to them without a doubt when they play a console fps.  A pro basketball player is better at basketball than a soccer player is at basketball.  Got anymore obvious statements?

 

Just because you do not like the game designs associated with a console FPS does not mean they are not good.  Just different tastes.

 

I don't remember any of the UT games having the ability to lean in them, or Quake, or Tribes, hell any of the big FPS games that started the fucking online fps genre.  Killzone 2 has lean I believe,as does the Rainbow Six games.  So there goes that argument that the controller cannot handle it.  Just because MW2 removed lean it is now a big fucking feature?  What a fucking joke.

 

What you can do, and maybe this will get rid of your sandy vaginitas, is stop calling console FPS games FPS games.  Call them something else.  This will change nothing in reality, but perhaps it will help ease your mind.

I agree, leaning was not present in the ones you listed because they were actually fast and not limited due to the inability of the control scheme to keep up. However tctical FPSes such, which is what just about all FPSes on a console can be coined as, did have the lean function. Magically that didn't make the transition to the cocntroller, I wonder why....

Console FPS means that it's dumbed dwn even when pitted against the slower, tactical, FPS franchises that the PC had back in the day, like the Delta Force games. What you have now are games which can't be the arcade FPSes because the controller can't handle the speed nor can they be in-depth like the slow, tactical games because the cocntroller can't handle the complexity. Ultimately, from the design view, they are half-assed games not ebing able to get anything down right because of limitations to the controllers.

I know Dragon Age isn't an FPS, but look at the difference in what happens design-wise when something is geared toward a PC control vs a console control scheme. The inferioirty of a controller is painfully obvious.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835