Those are the three limiting resources. I'd say time is the most important one, but yes it is a matter of priorities, and I don't think online should be a very high one. Personally I think they need to be putting more of their limited resources into WM+ support and bridge titles, but that's just me.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







