max power said:
Rainbird said:
max power said:
Rainbird said:
max power said: Mute protagonists are neither good nor bad. There are excellent games both with and without. It's just one method for video game storytelling.
I feel the OP's dislike of HL2 has nothing to do with the mute protagonist. The game would have added little by having a chatty main character. |
My dislike of HL2 has a lot to do with Gordon Freeman being mute, because I don't like the storytelling, and the storytelling is shaped by him being mute. One specific example is not really worth noticing though, as it is the general principle I am opposed to.
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Yeah... I don't buy it. Gordon Freeman spent 95+% of the game alone... who did you want him to talk to, himself?
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For the mute-bit to work, he would have to have spent 100% of the game alone and he didn't. Everytime there was a character who talked to him, immersion was broken for me.
And whether you believe it or not, that's the truth. Take it or leave it.
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So, the immersion would have been better if you heard someone else's voice coming out of your character? That makes no sense at all...
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Okay, I'm just going to quote myself, because I've already said this quite a few times in the thread. Read through the thread if you want more details.
Rainbird said:
mirgro said: I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.
Again, HL2 has one of the best narratives in all video games. |
Opa-Opa said: Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.
Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.
There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero. |
That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.
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