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max power said:
Rainbird said:
max power said:
Rainbird said:
max power said:
Mute protagonists are neither good nor bad. There are excellent games both with and without. It's just one method for video game storytelling.

I feel the OP's dislike of HL2 has nothing to do with the mute protagonist. The game would have added little by having a chatty main character.

My dislike of HL2 has a lot to do with Gordon Freeman being mute, because I don't like the storytelling, and the storytelling is shaped by him being mute. One specific example is not really worth noticing though, as it is the general principle I am opposed to.

Yeah... I don't buy it.  Gordon Freeman spent 95+% of the game alone... who did you want him to talk to, himself?

For the mute-bit to work, he would have to have spent 100% of the game alone and he didn't. Everytime there was a character who talked to him, immersion was broken for me.

And whether you believe it or not, that's the truth. Take it or leave it.

So, the immersion would have been better if you heard someone else's voice coming out of your character?  That makes no sense at all...

Okay, I'm just going to quote myself, because I've already said this quite a few times in the thread. Read through the thread if you want more details.

Rainbird said:
mirgro said:
I feel like HL2 has one of the best story-telling elements out of any game. Silent protagonists are what the strength of Video Games as a medium is all about. If you wanted a movie and things, go watch one. In the game YOU are playing.

Again, HL2 has one of the best narratives in all video games.
Opa-Opa said:
Dunno what you guys are saying ... I feel silent protagonist provide players with such a deeper level of immersion into the game, than a boisterous, over zealous character.

Citing: Mario, Link, Gordon Freeman, Claude Speed (GTA III), Chrono, and many more iconic protagonists.

There's so much more in-game interaction and empathy on part of the player due to the "masked" characteristics of the silent hero.

That's exactly what I am not getting. I know it's not me in those situations, it's a different person with different strengths and characteristics from myself. These characters feel like muppets to me, and why the hell would any NPC talk to a muppet like it's a person, when they are thoughtless shells made to look like a person. It just feels so disconnecting, and breaks immersion for me.