Soap_McTavish said:
While I support as many quality games as square enix can pump out, originality is not something the series has ever really had as a strong point. 1) Generic male protagonist has some event which either leaves him stranded or lost or missplaced in some poor or non-adventageous position. 2) Generic male meets or is already a member of some group of support protagonists that undergo some mission to complete some goal to save the world. (IX Parodies final fantasy actually in its beginning, but then gets back on the same plot line)
5) Group goes agaisnt them. 6) Drama between one or two female leads ensues. 7) same spells maybe with slightly different names, magic, melee, ranged steriotype class system with a few exceptions (X-2). 8) Showdown with said similar antagonist. 9) Couple of game unique, yet similar super bosses. 10) Some "gimmick" system that is basically a reimplementation of limit breaks from FF7. 11) Have some summons, give them different names in different games and slightly alter the system.
Find a main series game that does not fit at least 8/11 of those points. 10 fits the class one even though it doesnt really have a class system since you can never do anything outside of it.
Fans know what they want, innovation is not one of them.
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You could say the same for a lot of jRPGs to be fair. Final Fantasy doesn't innovate as such, but if you look through the series there is usually evolution from one game to the next (e.g. the Junction system in VIII compared to the materia system in VII).








