I actually don't see a problem with this. People don't seem to cry foul when games are criticized for being too easy.
Difficulty isn't something like intellectual sophistication in a movie, where there is no limit to the amount that is good. You will never here a movie critic say that a film was too intelligent or that it was too emotionally complicated. That's something that has no limit; by contrast, everyone has a point where difficulty stops being a good thing.
Which certainly makes it more challenging to critique game difficulty; when is a game too easy? When it is too hard? What do those terms mean in the context of a professional critique? I'm not suggesting that 1up has correctly decided what is too difficult or too easy; I haven't played New Blood at all. Instead, I simply want to establish that the idea of a game being too difficult isn't an absurd complaint.
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