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No. I don't think Zelda would benefit that much from extra difficulties. Instead I would prefer more organic dificulty. The game would judge your performance. If you health is high most of the time then the enemies would be smarter. If you health often drops down a lot then enemies would be easier. Also it should be too easy based on your play. It should be difficult enough to keep you into the game.

As for the difficulty itself. Increase Hit Points and Damage of the enemies has sucked. It's very artificial and tends to make the combat more meaningless. Especially increase the HP. I played a game where the bad guys were suppose "get harder" as you progress through the game. Instead all they did was boost the bad guy HP and Magical defence. It was really frustrating because even though your getting "stronger" the bad guys HP and defence was increasing slightly more than your growth. ALl that did was increase the time of the fights. Was it harder. sorta, but it certainly made my character feel weaker in the long run.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.