Vertigo-X said:
Yes, SM64 moved the series upstream, making it more complicated, etc. I'm questioning the whole concept of disruption only being applied to fulfilling the needs of the downstream folks, though. Why does it only need to go 'backwards'? Why can't disruption be applied in the forward direction, as well?
I'm arguing that SM64 was disruptive because it 'disrupted' the way previous Mario games were being played. It may not have catered to the underserved of the 2D platformers, but I'm trying to convey that it catered to a non-served demographic in addition to changing the gameplay formula. |
You are just using disruption as a buzzword.
Disruptive innovation doesn't just mean "Big Damn Innovation", and sustaining inovation doesn't just mean "meh! innovation".
It is a complex business theory, defined by Prof. Clayton Christensen, and as he said, its very simplest definition is "crummy products for crummy customers".
This is what it means. Period.








