If it was disruptive innovation it would have dropped things from the previous game(s). Instead it kept adding things on.
It added a new dimension, better graphics, etc. In order to tell us it was disruptive you'd have to tell us what features it dropped in order to gain a new value.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







