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If it was disruptive innovation it would have dropped things from the previous game(s). Instead it kept adding things on.

It added a new dimension, better graphics, etc. In order to tell us it was disruptive you'd have to tell us what features it dropped in order to gain a new value.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.