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Final-Fan said:
LordTheNightKnight said:
Final-Fan said:
So, you can't innovate, but have that innovation fail to result in the game being successful?

What? I'm talking about the innovation being successful, not the game.

OK, either innovations are classified as "disruptive" or "sustaining" after the fact based on effect, which means his talking about the game design is a bit bullshit, or they are classified based on the approach to game design, which means a "disruptive-type" innovation can be unsuccessful. 

[edit:  On second thought, I'm not totally sure I even know what you mean.  I mean, I know what you're saying, but I'm not sure of the connection between what you're apparently talking about and my dispute of Malstrom's SM64 categorization anymore.  You said the SM64 innovation wasn't disruptive because the N64 got disrupted (or so I thought), but now you say that an innovation's success is NOT measured by the game's success.  SM64 certainly disrupted the old 2D Mario IMO.]

What I mean is that it wasn't even an attempt at disruption because it was doing what the rest of the gaming companies were doing. I just put that poorly.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs