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The standard procedure for adjusting difficulty, even for combat, wouldn't really help Zelda though. What could they do? Add more enemies, give existing enemies more health, have enemies deal more damage, but these things should not vex a Zelda player at all. Once you know how to beat the enemies, you can generally beat them without too much trouble. To make Zelda-style combat harder, they would have to re-design the enemies, or re-design their behaviors. Something that could be implemented with a second-quest, but something that could concievably break the game from a design standpoint if they were trying to re-impose these new enemies in the same scenario on a different difficulty setting.



Monster Hunter: pissing me off since 2010.