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c0rd said:
bardicverse said:
woopah said:
I thought over 100k was good .....

No, its only good when its for the PS3 apparently, as ToV launch had shown. If its for the Wii, its a major bomb, despite costing less than half the production costs of the PS3 game. It takes people like Tres to troll the topic and make multiple posts to make sure people see it this way, weren't you aware?

Here's an interesting tidbit - Even if ToG reaches only 250k, it will still be more profitable to have developed than ToV on the HD systems in Japan. Thus, the dev will be more enticed to bring more Tales games to the Wii than the HD systems.

Tales of Vesperia on the HD consoles (360 and PS3 included) will probably end around 550k lifetime. We don't know which is more profitable, but I doubt it cost that much more than Graces - I'd bet on ToV.

110k first day may not be bad, but it's certainly not good. It still has a chance at high sales, but for now, it's hard not to be disappointed.

Remember, the majority of the dev costs are in the art area. No matter how much you try, you're limited by poly count on Wii game models, where there's a much higher ceiling on the HD systems. The higher the poly model, the more time/resources, which increases cost. The graphics creation process is the major reason for the difference in dev costs. This is why some devs use the Wii as a cash cow, can turn a profit much easier as long as the game doesnt flop outright.