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"Super expensive core games will never be made for Wii because publishers only get ~$28 at most back of every $50 a customer spends on a game. You can get like $38 back on a PS3/360 game. So if you sell a million copies on Wii, you get $28 million - $4 million, $24 million. If you sell a million on PS3/360 you get $38 million - $10 million. It is more profitable at the million + level to make PS3/360 games with relatively modest budgets than it is to make Wii games. This allows Nintendo's content to dominate above the 2m unit level, while at 1m-2m its closers to a 50% share, and below that third parties dominate at a 60-70% clip which is enough to make good money, just not blockbuster money."

Although the increased development and marketing can often offset that price advantage. From some company reports, selling a million is no longer enough to guarantee a profit on a big HD game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs