I think the anonymous guy hit the best. Because of the ease of development on Wii there is going to be a lot of titles flooded on their with cheap budges in hope of "cheap" sales essentially as he describes it. Meaning more than ever, to garner big sales, you have to do what Nintendo does, and that is make high profile games with large marketing campaigns to separate it from the "flood" and be on top. Remember, Ninty has no problems getting the gamers on the systems to polarize around their franchises meaning 3rd parties can have similar success. They just have to do what Nintendo does. Many devs have talked about it, even on other consoles, but not too many have actually done it. Indeed as more and more Wii games come out and fill up shelf space, you have to make the high quality and big games more apparent. It's actually harder on the Wii than PS360 because they just don't have the same number of games nor amount of games with "staying power" on the shelves for a long time.
Also agree with a few others that in thinking for the Wii, you can't just put any crap on there and expect it to sell, but need to make sure you have the Wii in mind rather than just "porting" an idea. Love Martin Hollis haha.
Some pretty interesting comments though.








