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coolbeans said:
Munkeh111 said:
coolbeans said:
Munkeh111 said:

shakes head....

I wouldn't mind a finale through the casinos, but the wow factor of gunning through casino is diminished after the 10th time. I don't think it was helped the sucky story. I was looking at the wiki page, and there is a whole section about continuity problems between the first 2 games

Yeah I noticed that too but most of those seem to be about R6's in the past gens, last I checked.  I guess it comes down to personal preference, but I don't think the wow factor has been that dimished personally.  They just need more dynamic set pieces that Call of Duty has done so well at.

Remeber there were flashbacks in RSV 2, and they had an interweaving story, that didn't quite weave...

Well RS doesn't need as many set pieces as CoD, much of the fun of the game is sneaking up and executing a well planned move

I've really only dived into R6V2's MP as of late since I'm replaying the 1st one on Realistic. 

I didn't play the 2nd one much online, but I did play loads of the first one, which was quite fun, but no CoD. For my MP experiences, the incredibly hectic and frantic CoD is always going to win, with KZ 2 the only game that comes anywhere near close to MWs. The key for RSV for me was the single player mode, and they did a great job in terms of gameplay, but next time I just want a cohirent story and more varied environments, and then it truly would be a brilliant game, not just a great game