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g-value said:
lestatdark said:
@g-value

Useful in X? Quick Hit + Auto-Life >>>> Everything in that game. I could beat penance and Nemesis at 255 Agility using only those two skills.

In FF7, excluding KOTR (which was only useful for a certain strategy for Emerald Weapon) none of them was actually useful, and some were even prejudicial, like Kjata.

In FF8, excluding Eden, none was actually useful other than to be HP meatbags, which espers from FFXII could also be used as

In FF9, why did you even use summons? Their damage wasn't even significative, even if you cast Ark at a Shadow-weak enemy.

In FFX, yes, they were very useful. You're acting like you had assess to Quick Hit and Auto-Life the entire game.

I remember using them alot in FF7 and FF8 as well. For FF9.......not so much. They were still MUCH more useful then the Espers in FFXII though.


Give me an example of a battle in FFX in which you didn't have access to both Quick Hit + Auto Life and actually needed to use Aeons as a way to win.

Most people found the hardest battles being Seymour Flux, Monster Arena Battles and Dark Aeons. By Seymour Flux you would already have Quick Hit and Auto-Life for both Yuna and Tidus, so that was covered. By the time the hardest Monster Arena Battles hit, you would have had to develop your characters way further than the main story required you too, so you'd have acess to Quick Hit + Auto Life to your main party characters, the same goes for Dark Aeons, as they were even tougher than Monster Arena Battles.

Oh and don't even forget that the hardest Story Battles, the ones in which probably you would have need for Aeons, were the ones in which your Aeons had Banish cast on them.

I'm not even saying that espers were useful in FFXII, they weren't. But to consider summons useful in any FF game, is stretching that definition too far.



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