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Snesboy said:

You are comparing a 2D sidescroller to a 3D platformer. Unfair comparison.

Mario Kart Wii doesn't have co-op campaign. Even Mario Kart 64 had it. Fail.

Fire Emblem is a matter of preference. I actually beat PoR. I couldn't get into Radiant Dawn at all because it was too hard.

Pikmin 3 doesn't exist.

Brawl makes many improvements over Melee. Gimping great characters is not one of them.

Twilight Princess is the same game on both consoles. It's just preferences with controls. You want to control the camera? Play the GCN version. You want more "immersive" controls? Play the Wii version. The GCN version is for Zelda purists though. Link is a lefty.

Wii Play is a crap "game".

There were 4 Mario Party games: Mario Party 4, 5, 6, and 7. Even MP5 was better than Wii Play.

We can all agree that Animal Crossing is best on the DS.

Battalion Wars wasn't a very good game to begin with. It wasn't hard to improve it.

 

Yes, I am a GameCube fanboy. Bite me.

 

If you didn't like a Fire Emblem game because it is too hard then maybe you don't like the genre?  I beat Fire Emblem GCN on hard and thought it could have been harder.  That being said, I would get that archer kid to like lvl 17 because I found a funny exploit on the first mission you play with the Laguz.

Animal Crossing may have been 'technically' on the DS, but there were still little to entice a player of the first Animal Crossing the switch over.  Personally I liked the top down view and playing on a TV better.  The online added very little to the experience, less than what you could get with a friend coming over to your house.

You didn't like Battalion Wars?  Once again, don't condemn a game just because you don't like the subgenre.  It's not like Oblivion, where the game is horrible because it sucks the soul right out of you.  The game tricks you into spending the time creating a character and getting through the first dungeon and few hours of gameplay making you think it will be fun if you play it a certain way to only ruin the entire thing by its design that ruins immersion.