mrstickball said:
My counterarguments:
- 'The Gaming Industry Doesn't Need to Die, Just Get Smarter' - Abandoning HD won't make companies any more, or less, smart. The business model needs to change, not what platform they support. I understand this is a pro-Wii argument your trying to make, but the fact is that companies can make smarter decisions on how they make SD and HD games to reduce costs. Asset creation costs have exploded due to developers not making right choices with engines and utilizing their workforce properly. Every company needs to flock to gaming engines (UE3, Source, MT Framework, ect) as a way to quickly generate assets for a game, thereby reducing costs and increasing what the game has available.
- 'The Wii Market isn't unpredictable, just not established' - WHAT? Your telling me that the system with nearly twice the install base doesn't have an established market? Why is it that the PS3 and 360, and every other system prior to the Wii have a market, yet the Wii does not? The Wii does have an established market. Its just not the market that is core-centric. Look at top titles: They focus on specific markets. That is how and why the Wii market is established. By the same notion, is the DS market not established? No. We know its market just like the Wii's. The Wii specializes in games targeted towards casual, quick-play titles, fitness titles, and users that are usually outside of the traditional demographic of what we've typically seen with gaming. Also, the Nintendo-core gamers are still there buying traditional Nintendo games as they always have.
- Price Gouging Isn't Where The Money Is - Yes it is. Argue all you want, but major milked franchises are where companies are making most of their money. GTA keeps 2k afloat, Madden keeps EA afloat, Final Fantasy and Dragon Quest keep SE afloat. When you have a major series that people go to, they will be milked. Last I checked, Mario was in 100+ games and Nintendo has ridden that gravy train longer than any other character in history (and made billions off of that IP). Your Madden analogy is horrible. The reason EA isn't making money isn't because of Madden, which sells millions of copies and uses the same tech every year. Games like Dead Space, Brutal Legend, Mirrors Edge, and their shovelware DS/Wii games are what cost them as they require new assets, new work teams and have performed poorly at some level.
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Ok, I actually do agree with mrstickballs arguments too, but the OP was pretty good.
At OP: Notice how mrstickball is attacking the arguments rather than the poster?