Squilliam said:
The architectures were completely different last generation, also the ratios between coding/art/sound were more skewed towards programming. So this generation is easier to port and the art assets are make up a larger proportion of the overall budget and they are portable. |
1. This is not a "what if Wii was HD" thread.
2. The architectures were not complely different last gen, and especially not more different than the PS3 to 360. Just because they have similiar specs does not make them easier to program for both. Did you not see when developers have said over and over again how different the PS3 architecture was? Just because they are actually making an effort on it does not make it easier.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








