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LordTheNightKnight said:
Squilliam said:
Arguably if there were three HD consoles rather than two then the asset development cost would be divided over almost twice the revenue so therefore the assets could have been considered relatively a lot cheaper than they are now considering they could go further.

Its like three people holding hands going over a waterfall. if one of the three lets go and slows down the other two so they smash into rocks at the bottom you would have to ascribe some of the responsibility for the other twos injurues on the one who stopped.

  They'd have to develop on the third system, and the 6th gen shows that isn't likely.

The architectures were completely different last generation, also the ratios between coding/art/sound were more skewed towards programming. So this generation is easier to port and the art assets are make up a larger proportion of the overall budget and they are portable.



Tease.