Rainbird said:
CGI-Quality said:
Who said I was speaking specifically about graphics? Gameplay can still affected by the multiplatting of any game. Just because you can make a similar game on another console doesn't mean the gameplay won't be affected. Techwise, exclusive games will always be ahead, and that's for obvious reasons.
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There are very few games that would be or have been impacted by multiplatting (Heavy Rain, Ninja Gaiden 2 and Bayonetta come to mind). I especially don't see how this should affect Quantum. It was never pushing the PS3 technically in a way that isn't just as doable on the 360.
Ninja Gaiden Sigma 2 has been fitted to the PS3's capabilities, but it's actually less impressive in terms of tech than Ninja Gaiden 2, despite also being hailed as the better game.
Bayonetta was built to greatly utilize the 360, and resulted in a crappy PS3 port, but if it hadn't been built in that way, instead focusing on being multiplat friendly in graphics, the PS3 version could have been much better without sacrificing quality in gameplay. Or they could have gone for the Ninja Gaiden solution, and rebuilt the game for the PS3, to make sure it would come into its own right.
Heavy Rain is a different beast, because it is so heavily dependant on the unified storage of a single blu-ray disc, something that cannot be replicated on the 360. It would not have been what it is today if Sony had not decided to fund the game though, ensuring exclusivity in the process.
Finally, no. Exclusives are not always ahead. Which is more techically impressive, inFamous or Assassin's Creed 2? Modern Warfare 2 or Killzone 2? Both choices have something in common, but they are striving for different things in terms of technology. And is the technologically superior game the best one, not to mention the more innovative one? And does that have anything to do with said technology?
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