Khuutra said:
Listen, by this point it should be obvious that the metric being used here is different from the metric being used for front-loaded JRPGs FPSes. The point of this is that a 2-D Mario Platformer had a staggering launch in Japan, especially given the degree of legs that these games traditionally have in the region. No one cares if it didn't sell as much as Modern Warfare 2 (nice pick there, you had to choose the one game that makes Halo 3 look reasonable in terms of standards), no one cares if it didn't sell as much first-week as DQIX, no one cares if FFXIII will beat its first-week numbers, no one cares if Halo's launch was bigger. This is about Mario. It's being compared to New Super Mairo Brothers on the DS because that's the most direct parallel that can be drawn this gen, and that particular game outsold any other property mentioned so far in Japan. New Super Mario Bros Wii is colossal. (easiest post ever?) |
OK, but could you explain why this game's attach rate isn't close to Halo's, for instance? Nearly 50 % of the Xbox 360 owners back in 2007 picked it up within 24 hours of availability in the U.S.? If this game's colossal, shouldn't it do something similar? 
And for the haters: what's wrong with discussiong the sales? Do you need to post love comments about the sales, no matter what? This is a free site. What I think is bad sales maybe is good sales to you. Respect my opinion, haters.








