Reasonable said:
Historic performance indicates that the demo and prologue will only have drawn in a small fraction of the potential end audience, and it's only the full game that will drive big spike. It is semantics, but for a site like this important ones. In the end, at this point, only FF and GT have yet to have a full game release, they represent the only known major franchises on either PS3 and 360 still to do so, hence at this point only PS3 has any known potential system sellers. New IP like Alan Wake is historically unlikely to drive systems (although of course it might, it's just statistically the odds are against it) while a second (arguably third) major franchise release on the same platform (Halo Reach) is also statistically unlikely to drive a spike. I'm not being a fanboy here, just stating the facts in reference to the OP. I don't think 360 owners should be offended by this or reach for unknowns or feel the need to point to lot's of great exclusives. Sure, the PS3 is the only console with a couple of known system sellers to be released, but is that a good thing? Should the PS3 not have already seen those titles and used them to secure big boosts earlier in it's lifecycle? We'll never know, but I wouldn't feel that it's some sort of attack the 360 has already received at least 1 iteration of it's big franchises - in many ways that points to MS showing good sense and making sure the core titles/fans are appeased fairly early on while looking for new IP to become new franchises for the console.
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Well, I think we fundamentally agree on all the basic points, I just think some (and not necessarily you) are overestimating the "system selling" power of the remaining big PS3 exclusives... if we really look at historic performance, we can also say that "big" franchises are generally pushing less on PS3 as a baseline as compared to PS2, and the vast majority of projected "system sellers" have done relatively little to actually push hardware. In fact, PS3's recent turnaround seems to be driven almost entirely by price cuts and a new model, software hasn't even factored for the most part (hardware seems to be driving software on PS3 more than the reverse). If we look at timelines, GT/FF also came far earlier in PS2's cycle, and neither really had the sort of prepromotion or "demos" the series have had to lead-in PS3 buyers earlier. You can't really look at GT5P/ACC and make a solid historical projection because the truth is, they don't really have historical analogues that can apply completely (there was no retail FFX demo or GT3 Prologue). Like I mentioned before, if you actually look at the context surrounding these "system sellers", you find plenty of reasons to expect a softened impact in regards to hardware... but people tend to dismiss the finer point and just fall on superficial trends, proclaiming "system seller"!
To be honest, I'd say the single biggest hardware driver left is probably a 3rd party Wii game that's relevant in chiefly just one region (DQX), and there's so many unknowns there even that's iffy to really try and predict.







