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It seemed to work fine in Red Steel when the framerate was up.  The problem was that the framerate kept dipping anytime there was any action on the screen, so it became unresponsive and twitchy.  I think it works fine in principle, as long as the game has a solid framerate.  Metroid Prime for the Gamecube had a solid framerate (and looked better than Red Steel, I might add), so I see no reason that Corruption will be any different.  I'm looking forward to it as the first FPS really done right on the Wii.