Carl2291 said:
Nintendogamer said:
Carl2291 said:
Nintendogamer said:
Mario wouldn't know the diffculty of a level since he relies entirley o nthe player and only that player could justify difficulty. Mario doesn't need to know level creation since the player would be in charge of the construction, and why would he want to know how to get a game on PSP while he's simply happy enough on the DS.
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Exactly, and as already stated in this thread, Mario doesn't have a difficulty... LBP does. This is why LBP > Mario in the eyes of the industry, and gamers alike.
The player being in charge of the construction is a good thing, and also offers limitless opportunities for awesome levels. Not just a few worlds.
DS doesnt have PS3 interoperability. PSP does. Therfore PSP wins!
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LBP might have difficulty but sakcboy doesn't. Well of course if the player wasn't in charge of construction, who else would be? a few worlds? 76 worlds isn't a few and let's not forget that punishing levels of world 9.
DS hasn't got PS3 interoperbility but it has got Wii interoperbility and PSP doesn't have Wii interoperbility. So therefore it's a tie! not a tie and shirt just a tie.
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Sackboy does, actually... Sackboy has had to go through the hard work of changing clothes and colours. Not just finding some little suit, i mean a full on CHANGE!
World 9 can be created in LBP, so can the secret World 10.
DS has Wii interoperability? So? That wont really matter when Super Little Big Bros. Releases, PS3 exclusive.
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Changing clothes and colours? bloody hell that sounds like hard work, as stressful as turning a page in a book. world 9 in LBP wont be the same in mario bros, and world 10 is pushing it a bit.
Super little big Bros is exacly super bros since little and big cancle each other out, and it could get bad reviewes for ripping off mario bros, and I thought mario wasn't liked very much by PS fans. They even said Nitendo must move along from mario.