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Oh, I totally agree, binary solo (such a dope name, by the way). I mentioned it briefly in the original post, but it becomes even scarier to think that while some new IPs have breached the million mark across multiple systems, that the GTAs and CODs have sold multiples of millions on singular consoles. Companies are certainly vying for that reliability and profitability and will likely be willing to ditch those IPs that are only able to collectively scratch out a million copies or less to do so, especially once we consider the fact that to attain such a position the game needs to be absolutely oozing quality and that, in the HD World especially, quality don't come cheap.

Also, that reiterates another point. It has becomes strikingly clear how third parties perceive the 360 and PS3 as a single platform, and how reliant they have become on that mentality. If this generation had been another N64-PS-Saturn generation, where one title can't be easily released across all three or even two of the platforms, third parties would be absolutely sunk. If the next generation should end up with a greater discrepancy between all three consoles and the costs of development continues to rise, than the third-party framework as we know it will more than likely implode. Yet, despite that utter dependence upon seeing the HD Twins as a singular platform (which they can now hitch the PC wagon to) and the reality that for the most part their sales are lower than last generation and less evenly dispersed, third parties seemingly have greater control this generation than last, with the Wii as a key exception.