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The interesting thing is that new IP from 1st and 2nd party developers are selling quite well. All those Nintendo titles obviously, and we have Resistance, Uncharted, InFamous, all on the pathetically dismal install base of the PS3

Separating multiplats by system brings the numbers down a bit. From the developer's perspective it's sales of game X across all systems that matters to them. So a game with 500K on 360 and 500K on PS3 is a million seller, or 334K on each of 360, Wii and PS3. Even though porting from 360 to PS3 might be a tad expensive it's stil a helluva lot cheaper than making a whole new game from scratch for PS3. You'll probably find more million sellers among the 3rd party new IP if you combine sales of multiplats across all systems the game is on.

Take Bayonetta and Dante's Inferno as examples. These games may or may not make 1 million on individual consoles (they probably will, but you never know), but I'd be willing to bet that both will make a million when you add PS3+360. The developers will look at total dev costs across the consoles they are releasing on and if they need to sell 1 million to make a reasonable profit they won't care if the fall short of 1 million on individual consoles if they crack 1 million combined.

Across 2 consoles they can sell a total of 1.999 million games and not make 1 million sales on either. And across 3 consoles they can sell 2.999 million games and not make 1 million on any of the consoles. Nearly 2 million or nearly 3 million game sales is a very successful and popular game.



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