vlad321 said:
Steam also supports matchmaking, providing the servers. Also how can you say developers foot the bill of dedicated servers? The players put up dedicated servers, not the companies. And I understand ubiquity and that's the pro that LIVE has over anything on the PC. However in terms o helping developers (why are the most indie games on the PC, even ones with multiplayer?) or really, just about any measure, it falls really short. Don't even get me started on all the non-game features.
So really you pay 50 bucks for ubiquity and that's about it, nevermind the fact that said ubiquity doesn't really bring anything special either. |
Developers either foot the bill for enough servers or risk not having enough when the game comes out. Imagine IW having to have enough dedicated servers to handle over 2 million people at once on the day of release. They would have to rely on a vendor to provide them servers until the community provided enough to handle the load. Nothing like relying on players to provide the backbone to a 2 million player dedicated server infrastructure. That is footing the bill. And that is why they went P2P.
Oh, I find ubiquity of services and features to be very appealing. That ubiquity mixed with the matchmaking, ranking, and party system that MS's infrastructure provides is the main reason I love Live.
@NJ5, what am I getting wrong about Steam?







