NJ5 said:
Player-hosted servers are only scalable from MS's cost perspective, as they don't need to spend a lot of money on servers for more players. The match making servers are an expense, but they pale in comparison to the bandwidth and CPU power that a game server needs. For actual game-playing (the core function of online gaming), player-hosted servers are not scalable, which is why many 360 games support less simultaneous players than PC games.
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So do you have an idea on how many servers are necessary for 2 million concurrent gamers where 30% might be looking for matches at once?
I was speaking of scalability for the ability to handle an expanding user base in a more efficient manner. Handling 2 million concurrent players in CoD MW2 would be a hell of a task(and hella expensive) using only dedicated servers.







