Kasz216 said:
That's true. It's so funny how so much stuff is just speculation and often doesn't effect stuff.
|
Yeah, so I went parusing some other online strategy guides and I can't find it anywhere. It looks like the most likely formula for deciding alignment change is something like:
deltaALI directly proportional (EnemyLVL - UnitLVL + someconstant(possibly 1 or 2)) + (UnitALI - EnemyALI)
This means that really evil/lawful characters are stuck at the extremes. Now I do know that OB64 has the unit equalization effect added to the game, but I have no idea if that is part of OB:MofTBQ.
EDIT: The speculation and guessing is even worse for OB64, IMO.