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LordTheNightKnight said:
"Exactly.. The Wii's low development cost is a double edged sword.....it be great when used to potentially and terrible when taken advantage of which seems to happen consistently"

Which was the same with the PS1 and PS2. They didn't cost a lot to develop for, but the potential was taken advantage of. The obvious answer is to use the Wii to potential, and then just have the other games on the sides, same as the other hit systems.

PS2 wasn't considered a low development cost platform when it came out.

It took a while for costs to drop as people learned how to program for the hardware and it took a while for the shovelware to appear.

During that time the strong third party had time to establish dominance with their big franchises...

 

Another issue is that the shovelware on the Wii gets usually released bellow the standard 50$ price, and drops in price quickly.

So you need to have a real strong game as a third party to expect to sell it at 50$ when contending with 20-25$ sholvelware, especially in the face of less well informed customers....

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !