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LordTheNightKnight said:
"Well when it costs 10 million$ to develop a game the market does tend to be less saturated by shovelware.."

This isn't about less shovelware on those systems.

"option A: the wii with less then 50% market share (which over this year was shrinking) with a fan base they don't understand how to develop games for."

1. Marketshare does not make a game sell less or more unless the gap is huge, and you're ignoring that it's a close gap.

2. Except they do know how to develop games, they just don't want to do it. I pointed out point blank that a game from a hit series, with all the attention and care as the HD games, will make a hit. That isn't an unpredictable fanbase. That's just ignoring they can repeat that winning formula on the Wii.

"complain all you want but that wave a 3rd party support everyone was clamoring about a year or two ago isn't coming."

Except those companies are losing money by not supporting the Wii (NOT that they can't make games for the other systems, just don't neglect the Wii). So we have every right to complain, not only for the lack of support, but for the brazen stupidity.

I don't know about this developer's games, personally, but his point is sound.  The Wii was so cheap and easy to develop for that it does have legions of shovelware abounding.  This directly impacts big non-Nintendo titles on Wii from doing well.  Retailers have to guess what games get the limited space, games get less time on the shelf because new shovelware is always being produced and needs a chance to sell, games get less advertising because there are so many clamoring for it or the developers simply can't afford advertising, etc.

Look at how many games that received tons of attention and detail still sold well under expectations.  MadWorld, The Conduit, Dead Space Extraction, Madden games, Metroid Prime Trilogy...  All high quality "core/hardcore" titles that have failed very likely because of the literal mounds of shovelware and shovelware sequels.