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.jayderyu said:
The goal post has moved. Not so much by the gamers, but by the developers themselves. PS2 gen low sales for most games were acceptable. As pointed out by games like Okami. It's low sales never made much of a wave. Though has anyone noticed that the goal post of well sold games has moved. Now even though Okami and many similar titles selling better than their equivelant on the PS2 just isn't good enough for gamers and developers.

The developers and many gamers hate the fact that Nintendo dominated sales. They probably don't even hate Nintendo. If Nintendo was in distant third sure there would be a bit of picking on, but past that there really wouldn't be so much anti Nintendo passionate fanboys. I am lumping that developers can be just as system fanatical as any gamer because developers are gamers.

Nothing is really going to change this generation. It's an oversite to common sense, but the reason the way things are has nothing to do withe sales. It all has to do that the main developers are coming from the PS era. Wii has just started it's era and those gamers are going to take some time to mature into the developers shoes.

This idea merits promotion; the idea that the industry has basically moved on to a "go big or go home" mentality. You either make something that's going to sell a lot of games really quickly (the MW2's and GTAIV's of the world), or you just plop something niche/low quality out there, but strictly for the purposes of funding the big stuff. All the third parties are chasing the dream of being able to put out constant blockbusters (and even market analysts are trying to encourage this idea), rather than steady sellers or smaller games that are profit-focused.



Monster Hunter: pissing me off since 2010.