Avinash_Tyagi said:
Did you not read the thread, this involves Wii games as well. Now you were saying that Dev costs can be expalined by HD gaming becomeing as big as any other form of entertainment, and I pointed out, how Wii is bigger in that regard, its games generate more revenue, and profits and yet cost a fraction to make, so the argument that dev costs have to go up to create big revenues is false, the idea that dev costs are falling, is belied by the act that devs and publishers are losing money, if they were seeing costs drop, then why are they in the red so much? Nintendo isn't, even in a down year its swimming in profits |
All I was doing is explaining why HD dev costs have in general fallen, and why in certain situations they rise - and when they do rise the reasoning is financially viable and is based around maximizing profits. Just like Nintendo do when they set aside a $40 million Wii Fit Advertising campaign.
The blockbuster Wii games all have a marketing budget which is comparable (If not exceeds) that of a HD title ( Source ) making costs easily comparable. We've still no real idea how much something like Wii Fit or Mario Kart Wii cost to make, I still struggle to beleive this assumed 'it's cheaper just cause it's on Wii mentality', when it comes to any big name game the developement costs are significient.
All the publishers losing money make Wii games too; you can pin their financial struggling on any number of things (Recession an obvious one). It's laughable to try pin a comapny the size of EA or Ubisoft and blame a poor quarter (Or year in EA's case :P) on supporting HD gaming - and just as easily I could bring up a company who really hasn't supported the Wii or DS (i.e. Capcom or Konami) yet are still in the black.







