NJ5 said:
Also, they did say that the team was three times as big as the team that made Assassin's Creed 1: http://www.nowgamer.com/news/513/assassins-creed-ii-triples-size-of-dev-team So about triple the costs of an already expensive project... and probably with more advertising.
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| Yakuzaice said:
Well that 450 is three times the staff on the original game, and that sold over 8 million. So if anything it was the first games success that is supporting the second, not Wii/DS shovelware. |
My whole point was that it was the HD success that allowed them to put so many resources towards AC2, not Wii/DS games. Despite the increased cost I still see AC2 being profitable. Unless it somehow has terrible legs and sells under 3-4 million, it should do fine.







