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NJ5 said:
Yakuzaice said:

May is pretty late in the cycle.  Less than six months before the game released.  Big games to to go gold around a month before they release, so that is only ~5 months most likely with 450 employees.


That is the best possible case, of course. In reality I have a hard time believing that there were much fewer than 450 people working on the game before that.

Also, they did say that the team was three times as big as the team that made Assassin's Creed 1:

http://www.nowgamer.com/news/513/assassins-creed-ii-triples-size-of-dev-team

So about triple the costs of an already expensive project... and probably with more advertising.

 

Yakuzaice said:

Well that 450 is three times the staff on the original game, and that sold over 8 million.  So if anything it was the first games success that is supporting the second, not Wii/DS shovelware.

 My whole point was that it was the HD success that allowed them to put so many resources towards AC2, not Wii/DS games.  Despite the increased cost I still see AC2 being profitable.  Unless it somehow has terrible legs and sells under 3-4 million, it should do fine.