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Procrastinato said:
jarrod said:

lol, no.  MH3 was built ground up around Wii spec, there's literally no shared code with MH2.  And it looks dramatically better too, as one should would expect from a machine with double the clockspeeds, triple the memory and a superior GPU.  And it's not just looks, monster AI has been dramatically overhauled as well.  MH3 is a shining example of what developer *should* be doing with Wii, it's a game that PS2 literally couldn't handle unless it was significantly scaled down.

Any current demographic issues are directly a result of 3rd party efforts.  I agree there's some problems now, but that's entirely due to 3rd parties not cultivating those audiences in the first place.  Just look at the difference with how Activision's handled Guitar Hero versus Call of Duty on Wii, and how that's shaped the target base for each IP on the console.  This isn't something a $10 price increase would fix, if anything it'd likely make issues worse (as I seriously doubt a $10 would bring general Wii budgets in line with even AAA PS2 games, it'd still be getting mainly shovelware).

The bolded is 100% conjecture, on your part.  And actually, so is the italicized.  I heard different -- have a link?

EDIT: nm, I see that Khuutra's link says "new engine"... also later in the article it says "It is an exceptionally good-looking Wii game, even if most of the animation is recognisable from the PS2 version of Monster Hunter 2"

...hmm, isn't animation supposed to be one of the big savings of developing on the Wii?  Sounds like they re-used their PS2 anims.  So the code is new... but some of the major art resources are re-used.  I call that a port, at least somewhat.

 

So is that where 3rd parties should come from, then?  PS2 games ported to the Wii, for quality game experiences?  Indeed, many of the best Wii games are PS2 ports, like Okami, and it looks like MH3 is something of a port as well.

No, that would be textures and polygon modeling. The Wii doesn't magically make mo-cap or animation design cheaper and I've never heard anybody suggest that it does until you just now.

Capcom also recycled a ton of animations from RE4 into RE5. Can we call RE5 a PS2 port?



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