Procrastinato said:
The bolded is 100% conjecture, on your part. And actually, so is the italicized. I heard different -- have a link? EDIT: nm, I see that Khuutra's link says "new engine"... also later in the article it says "It is an exceptionally good-looking Wii game, even if most of the animation is recognisable from the PS2 version of Monster Hunter 2" ...hmm, isn't animation supposed to be one of the big savings of developing on the Wii? Sounds like they re-used their PS2 anims. So the code is new... but some of the major art resources are re-used. I call that a port, at least somewhat.
So is that where 3rd parties should come from, then? PS2 games ported to the Wii, for quality game experiences? Indeed, many of the best Wii games are PS2 ports, like Okami, and it looks like MH3 is something of a port as well. |
No, that would be textures and polygon modeling. The Wii doesn't magically make mo-cap or animation design cheaper and I've never heard anybody suggest that it does until you just now.
Capcom also recycled a ton of animations from RE4 into RE5. Can we call RE5 a PS2 port?

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
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