shio said:
You're making little sense. I meant that if a game sells 100k copies with a 1% is pretty much no different than it selling 100k with a 99% piracy rate. The money is the same, the profit is the same, devs will get paid the same. It's doesn't matter in the real picture. Publishers want sales numbers, not piracy numbers. And the data I got it from was straight from NPD and VGChartz, who are claiming that console revenue has been declining YoY. Many PC games have been selling great, and they're not from the big studios. Sins of a Solar Empire has sold over 1 million, this is a game which was made by 4 guys and had a budget of less than 1 million. A great example. |
Sins is a great example. And if you go over various forums like these, it gets listed a lot, because it's the ultra-rare exception, not the rule.
As for console sales reports declining, it makes sense. We're in a brutal recession, YoY numbers in most industries are down. But that doesn't change the fact that with the exception of a couple genres - MMORPGs and RTS games, like I mentioned, console game sales usually dominate their PC counterparts.