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Procrastinato said:
jarrod said:

lol, no.  MH3 was built ground up around Wii spec, there's literally no shared code with MH2.  And it looks dramatically better too, as one should would expect from a machine with double the clockspeeds, triple the memory and a superior GPU.  And it's not just looks, monster AI has been dramatically overhauled as well.  MH3 is a shining example of what developer *should* be doing with Wii, it's a game that PS2 literally couldn't handle unless it was significantly scaled down.

Any current demographic issues are directly a result of 3rd party efforts.  I agree there's some problems now, but that's entirely due to 3rd parties not cultivating those audiences in the first place.  Just look at the difference with how Activision's handled Guitar Hero versus Call of Duty on Wii, and how that's shaped the target base for each IP on the console.  This isn't something a $10 price increase would fix, if anything it'd likely make issues worse (as I seriously doubt a $10 would bring general Wii budgets in line with even AAA PS2 games, it'd still be getting mainly shovelware).

The bolded is 100% conjecture, on your part.  And actually, so is the italicized.  I heard different -- have a link?

EDIT: nm, I see that Khuutra's link says "new engine"

There's a link above me.  Any "source" to your own "heard" shared code notions, I'm curious as to why you'd think that exactly?

And the latter "conjecture" is just common sense... 3rd parties relegated Wii to old ports, spinoffs, shovelware and niche games from the start, when they should've been making AAA stuff for the clear market leader.  You have to cultivate your audience, which Nintendo did on Wii and 3rd parties did elsewhere.  And now, that's where the games (mostly) sell.

Basically everyone bet on HD and it (largely) hasn't paid off going by the alarming frequency of studio and even publisher closures.  It seems like it's getting to the point where you either have a hit, or you have bankruptcy. Basically everyone's screwed at this point, developers are locked into expensive/risky HD games, publishers are locked into into the false dichotomy of hardcore vs casual, and the actual massmarket (ie: Wii owners, 70% of which also owned a PS2 according to NPD) are locked into a sea of shovelware.  Worst generation ever.