Seece said:
It's not elitist. I think Lips (X360) is a fun game, a great game in fact (for me personally) do i think it should have scored any higher than 7.5? no. There is a measure on the worth of a game, graphics, sound ect. A game sells 20 mill, does that automatically mean it has all those qualities to make it a high rated game? |
Graphics is not ON PAPER
On paper has to be totally objective, while as graphics are totally opinion. Proof is these forums, and how much bitching goes abotu over whats best graphics, adn this looks like shit, yet others think looks great.
Objective things can include graphical faults such as jagged lines, arms going through bodies, objects through walls, ect. Or can include bad animation and non fluid movements. Other objective thigns to rate are bugs/gliches/loading times/length of game/lag/freezes and other things.
now yes lenght of game some can say is biased, but I think you shoudl consider if a 5 hour game worth the price of the game. Lets take Heavenly Sword for example. It is what a short game i've heard. no multiplayer. All things considered, graphics, story, and whatever the hell else you want to throw at me, I see no way in how a 6 hour game is worth $60. To me that's like going to the movie theatre and paying full price to watch a half hour tv show, or 20 some minute without commercials. Not worth the price. Now should they have to make all games long? No, forcing length can ruin a game and the story shoudl only be so long. But no way should we be paying $60 for that length. ANd that should be shown in the review.
Thinking fo review systems what is typical
Presentation - What is this exactly?
Graphics - Should be just considering technical graphical faults with teh game. People can clearly see what a game looks like on the cover/pics/videos that we shouldn't be forced to accept a reviewers OPINION on what he thought of graphics.
Sound - Same as graphics, should be reviewed based on technical things, like clarity, correct mood music during scenes, fluidity of transitioning music, ect. We dont' need opinons on whether they liked the score or not. everyone has different taste in music.
Gameplay - this important and shoudl be based on well gameplay, how well does game play, gliches, poor controls that DON'T WORK, ect. Not whether they would prefer a button push over a shake.
Lasting Appeal - This is tough for me. I mean to be completely objective should look at yes all extras to get, trophies/achievements/sidequest, multiplayer local and online. But then have to also be somewhat opinionated on this though. You have to think will they want to replay game over again cause story so well written and engrosing. Or does this game outshine all others in same genre, and no matter how many other online shooters come out you will continue to come back to this game.







