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Kasz216 said:
Kenryoku_Maxis said:
Kasz216 said:
outlawauron said:
I love how the conclusion that this is the PS3's fault and it's being blamed on the DS is absolutely hilarious.

It should be noted though that the guy saying this is just a script editor at NIS America.  Which basically means he works at a glorfied translation house.

No offense to his job, but being a script writer to a game studio is worse than being one for an American Anime Distributor.  They expect those guys to churn out a product as fast as possible and don't care about quality or accuracy.  ESPECIALLY for stuff like JRPGs and ESPECIALLY not for the type of niche games NIS puts out.  Essentially, his job is as you hinted at, a glorified Anime subber.

If companies like Namco and SquareEnix don't care about their localizations, NIS sure isn't going to add to their production time or cost and worry about it.  Though sometimes companies like Atlus and XSEED sometimes throw on some extras to their localizations like Japanese voices and subtitles.

Well i disagree about that.

I mean NIS basically relies on their translation.

NIS gameplay isn't really going to set your world on fire outside of the ability to level grind to ridiculious levels.

Without the humor their games have your left with a middle of the road RPG at best.

Yes, but the translators didn't invent the characters or the humor in the first place.  And throwing a few 'doods' into the translation isn't exactly a sign of working that hard.  In fact, its rather annoying that translators always feel they need to slang up or alter characters in JRPGs.  Out of all the genres in gaming, JRPGs have some of the most annoying and incomprehensible dialogue now adays, putting tons of apostrophes, editing characters into different 'accents' or just throwing weird slang words into the middle of sentences out of place.  In a genre which FOCUSES on dialogue in text for many of its games.

Its as if translators get bored and just feel they need to change stuff at random.



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