theprof00 said: well just as an example, look at food.
However, if something is "fun" then kids will like it. For example, surrealism, dinosaur shaped nuggets, and stuff like that. Then again, a lot of kids are scared by surrealism.
Additionally, look at what the 360 sports covers portray. In order from top, Grace/control Intensity Determination/spirit It is an adult thing to be moved by emotionally targeted art. |
Neither images are simpler than the other. The Wii versions are clear and show context (imagery of the field), the 360 are simple in a stylistic way.
Something that isn't simple would be something that's complex or busy on box art. Busy is rarely good on box art, so neither are complex. The difference is a context background versus a stylistic background (and the slight difference in the characters is fair enough, they have different graphical styles). A "simpler" boxart would have been having less going on, such as with Mario Kart Wii or Rayman Raving Rabids (which have a single event in the boxart with a simple colored background, white and blue respectively). Even simpler would be the Final Fantasy titles, which often eschew imagery entirely.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.